code_snippets:code_snippet
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code_snippets:code_snippet [2024/07/20 01:48] – [Long Snippets] mrvalentine | code_snippets:code_snippet [2024/10/22 07:17] (current) – [Loading and Drawing Tiled Maps] mrvalentine | ||
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I will endeavour to organise these with suitable headings and names, along with explanations of what the code does. | I will endeavour to organise these with suitable headings and names, along with explanations of what the code does. | ||
+ | ---- | ||
===== Short Snippets ===== | ===== Short Snippets ===== | ||
Simple code that can be copied and pasted to achieve a simple function, such as printing simple debug data to the debug console. | Simple code that can be copied and pasted to achieve a simple function, such as printing simple debug data to the debug console. | ||
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+ | ---- | ||
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+ | ==== Platform Info ==== | ||
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+ | [[code_snippets: | ||
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+ | Ever load an old project and not sure if it was DesktopDX or DesktopGL? or Windows or Linux? This snippet helps answer that question. | ||
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+ | ---- | ||
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+ | ==== Drawing When Loaded ==== | ||
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+ | [[code_snippets: | ||
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+ | Did you know you can start your game while assets are still loading? here is a basic example of it. | ||
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+ | ---- | ||
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+ | ==== Device Reset With Loading ==== | ||
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+ | [[code_snippets: | ||
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+ | Here is a basic implementation of handling Device Reset events, with the content loading implementation. | ||
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+ | ---- | ||
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+ | ==== PSX Scaling ==== | ||
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+ | [[code_snippets: | ||
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+ | The code required to draw PSX scale resolution games, in Wide Screen! | ||
+ | |||
+ | ---- | ||
===== Long Snippets ===== | ===== Long Snippets ===== | ||
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- | ==== Platform Info ==== | + | ==== Frameless Window Draggable |
- | [[code_snippets: | + | [[code_snippets: |
+ | Ever wanted to just use the actual game window and do away with the window frame? give this a try, and you can still drag the window around! | ||
- | Ever load an old project | + | ---- |
+ | |||
+ | ==== Loading | ||
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+ | [[code_snippets: | ||
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+ | This is a roll your own implementation for loading Tiled maps, you can also use MonoGame.Extended to load them too, but this helps you to understand the roll your own process. | ||
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+ | ---- | ||
+ | |||
+ | ==== Animated Custom Mouse Cursor ==== | ||
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+ | [[code_snippets: | ||
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+ | Code to use a custom mouse cursor and also immediate mode is explained briefly. | ||
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Code that has multiple class files to function. | Code that has multiple class files to function. | ||
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===== Entire Base Codes ===== | ===== Entire Base Codes ===== | ||
Code that requires extensive setup across multiple files. | Code that requires extensive setup across multiple files. | ||
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+ | ---- | ||
===== All Your Base Are Belong To Us Codes ===== | ===== All Your Base Are Belong To Us Codes ===== | ||
Code that might take a little more than an hour to set up properly, maybe, not really. | Code that might take a little more than an hour to set up properly, maybe, not really. | ||
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+ | ---- | ||
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code_snippets/code_snippet.1721440136.txt.gz · Last modified: 2024/07/20 01:48 by mrvalentine