code_snippets:code_snippet
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code_snippets:code_snippet [2024/10/07 14:12] – [Platform Info] mrvalentine | code_snippets:code_snippet [2024/10/22 07:17] (current) – [Loading and Drawing Tiled Maps] mrvalentine | ||
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+ | ==== Drawing When Loaded ==== | ||
[[code_snippets: | [[code_snippets: | ||
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Did you know you can start your game while assets are still loading? here is a basic example of it. | Did you know you can start your game while assets are still loading? here is a basic example of it. | ||
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+ | ---- | ||
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+ | ==== Device Reset With Loading ==== | ||
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+ | [[code_snippets: | ||
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+ | Here is a basic implementation of handling Device Reset events, with the content loading implementation. | ||
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+ | ---- | ||
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+ | ==== PSX Scaling ==== | ||
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+ | [[code_snippets: | ||
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+ | The code required to draw PSX scale resolution games, in Wide Screen! | ||
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Code that is a little longer than 5-10 lines of code excluding comments. | Code that is a little longer than 5-10 lines of code excluding comments. | ||
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+ | ==== Frameless Window Draggable ==== | ||
[[code_snippets: | [[code_snippets: | ||
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+ | ==== Loading and Drawing Tiled Maps ==== | ||
[[code_snippets: | [[code_snippets: | ||
This is a roll your own implementation for loading Tiled maps, you can also use MonoGame.Extended to load them too, but this helps you to understand the roll your own process. | This is a roll your own implementation for loading Tiled maps, you can also use MonoGame.Extended to load them too, but this helps you to understand the roll your own process. | ||
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+ | ---- | ||
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+ | ==== Animated Custom Mouse Cursor ==== | ||
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+ | [[code_snippets: | ||
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+ | Code to use a custom mouse cursor and also immediate mode is explained briefly. | ||
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code_snippets/code_snippet.1728310379.txt.gz · Last modified: 2024/10/07 14:12 by mrvalentine