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code_snippets:code_snippet [2024/10/07 15:09] – [Platform Info] mrvalentinecode_snippets:code_snippet [2024/10/22 07:17] (current) – [Loading and Drawing Tiled Maps] mrvalentine
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 Ever load an old project and not sure if it was DesktopDX or DesktopGL? or Windows or Linux? This snippet helps answer that question. Ever load an old project and not sure if it was DesktopDX or DesktopGL? or Windows or Linux? This snippet helps answer that question.
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-It should be mentioned however checking for Device Reset issues is mostly not an issue on modern systems and is usually an edge case. 
  
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 +
 +==== Drawing When Loaded ====
  
 [[code_snippets:drawing_when_loaded|Drawing When Loaded]] [[code_snippets:drawing_when_loaded|Drawing When Loaded]]
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 +
 +==== Device Reset With Loading ====
  
 [[code_snippets:device_reset_with_loading|Device Reset With Loading]] [[code_snippets:device_reset_with_loading|Device Reset With Loading]]
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 Here is a basic implementation of handling Device Reset events, with the content loading implementation. Here is a basic implementation of handling Device Reset events, with the content loading implementation.
 +
 +----
 +
 +==== PSX Scaling ====
 +
 +[[code_snippets:psx_scaling|PSX Scaling]]
 +
 +The code required to draw PSX scale resolution games, in Wide Screen!
  
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 Code that is a little longer than 5-10 lines of code excluding comments. Code that is a little longer than 5-10 lines of code excluding comments.
  
 +----
 +
 +==== Frameless Window Draggable ====
  
 [[code_snippets:frameless_window_draggable|Frameless Window Draggable]] [[code_snippets:frameless_window_draggable|Frameless Window Draggable]]
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 +
 +==== Loading and Drawing Tiled Maps ====
  
 [[code_snippets:loading_drawing_tiled_maps|Loading and Drawing Tiled Maps]] [[code_snippets:loading_drawing_tiled_maps|Loading and Drawing Tiled Maps]]
  
 This is a roll your own implementation for loading Tiled maps, you can also use MonoGame.Extended to load them too, but this helps you to understand the roll your own process. This is a roll your own implementation for loading Tiled maps, you can also use MonoGame.Extended to load them too, but this helps you to understand the roll your own process.
 +
 +----
 +
 +==== Animated Custom Mouse Cursor ====
 +
 +[[code_snippets:animated_custom_mouse_cursor|Animated Custom Mouse Cursor]]
 +
 +Code to use a custom mouse cursor and also immediate mode is explained briefly.
  
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code_snippets/code_snippet.1728313741.txt.gz · Last modified: 2024/10/07 15:09 by mrvalentine