code_snippets:code_snippet
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
code_snippets:code_snippet [2024/10/16 18:07] – [Long Snippets] mrvalentine | code_snippets:code_snippet [2024/10/22 07:17] (current) – [Loading and Drawing Tiled Maps] mrvalentine | ||
---|---|---|---|
Line 37: | Line 37: | ||
Here is a basic implementation of handling Device Reset events, with the content loading implementation. | Here is a basic implementation of handling Device Reset events, with the content loading implementation. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== PSX Scaling ==== | ||
+ | |||
+ | [[code_snippets: | ||
+ | |||
+ | The code required to draw PSX scale resolution games, in Wide Screen! | ||
---- | ---- | ||
Line 59: | Line 67: | ||
This is a roll your own implementation for loading Tiled maps, you can also use MonoGame.Extended to load them too, but this helps you to understand the roll your own process. | This is a roll your own implementation for loading Tiled maps, you can also use MonoGame.Extended to load them too, but this helps you to understand the roll your own process. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Animated Custom Mouse Cursor ==== | ||
+ | |||
+ | [[code_snippets: | ||
+ | |||
+ | Code to use a custom mouse cursor and also immediate mode is explained briefly. | ||
---- | ---- |
code_snippets/code_snippet.1729102054.txt.gz · Last modified: 2024/10/16 18:07 by mrvalentine