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code_snippets:code_snippet [2024/10/16 18:07] – [Long Snippets] mrvalentinecode_snippets:code_snippet [2024/10/22 07:17] (current) – [Loading and Drawing Tiled Maps] mrvalentine
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 Here is a basic implementation of handling Device Reset events, with the content loading implementation. Here is a basic implementation of handling Device Reset events, with the content loading implementation.
 +
 +----
 +
 +==== PSX Scaling ====
 +
 +[[code_snippets:psx_scaling|PSX Scaling]]
 +
 +The code required to draw PSX scale resolution games, in Wide Screen!
  
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 This is a roll your own implementation for loading Tiled maps, you can also use MonoGame.Extended to load them too, but this helps you to understand the roll your own process. This is a roll your own implementation for loading Tiled maps, you can also use MonoGame.Extended to load them too, but this helps you to understand the roll your own process.
 +
 +----
 +
 +==== Animated Custom Mouse Cursor ====
 +
 +[[code_snippets:animated_custom_mouse_cursor|Animated Custom Mouse Cursor]]
 +
 +Code to use a custom mouse cursor and also immediate mode is explained briefly.
  
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code_snippets/code_snippet.1729102054.txt.gz · Last modified: 2024/10/16 18:07 by mrvalentine