====== The Archive List ====== Below is the archive list of https://community.monogame.net/t/useful-monogame-related-links-u-mg-rl/8573 Remember to visit the [[monogame:archives:umgrl|host]] page. NOTE: Contributions from other users were not included here. NOTE: If you are here before I filter these links, use the [[https://archive.org/web/|Web Archive]] site to view dead links. I have added Numerical values to the end of each 10 posts. So, clicking on 10 in the navigation takes you past the first 10 to the beginning of the next 10 entries. I have also added numerical leadings to each entry for easier navigation. It occurred to me that as some links may be dead, I should advise you use Application Guard, or something similar to load the links with, as dead link sites have a tendency to be overtaken by nefarious characters sometimes, that or just use in-private modes... be safe. [A reminder to myself, I was watching the movie Gene Generation while filling this list out.] ====== Start ====== ---- **1** Well to be honest I did not think the title would actually contain URL, only noticed it after typing it out haha So I figured a lot of users - especially newcomers - ask for tutorials as someone did recently but that is not what sparked this thread, it was one of my now not so... just read the copied post below from my GCT post... > While doing my now not so regular system backups and refreshes - though this one is called for - I came across a link in my favourites that was a bit too long for copying - though my account will back it up so I am not worried - and thought hmm interesting, it might interest people on here, so here you go... > Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 1: Overview, Installation, MonoGame 3.0 Project Creation > https://blogs.msdn.microsoft.com/tarawalker/2012/12/04/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-1-overview-installation-monogame-3-0-project-creation/ > Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game > https://blogs.msdn.microsoft.com/tarawalker/2012/12/10/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-2-creating-the-shooterplayer-asset-of-the-game/ > Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 3: Updating Graphics using Content Pipeline with MonoGame > https://blogs.msdn.microsoft.com/tarawalker/2013/01/04/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-3-updating-graphics-using-content-pipeline-with-monogame/ > Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 4: Adding and Processing Player (User) Input > https://blogs.msdn.microsoft.com/tarawalker/2013/02/23/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-4-adding-and-processing-player-user-input/ > Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background > https://blogs.msdn.microsoft.com/tarawalker/2013/04/12/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-5-animating-the-playership-and-creating-a-parallaxing-background/ > Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 6: Creating Enemies and Detecting Collisions > http://www.tarathegeekgirl.net/?p=281 > Happy New Year All... > I believe this is her profile and might explain why she no longer posted stuff after 2013 https://www.linkedin.com/in/taraewalker Found here http://community.monogame.net/t/general-conversation-thread/8319/130?u=mrvalentine So why not have a thread here which can both be useful as a central link reference so everyone can post any useful content here and also for people documenting MonoGame and dealing with the MonoGame documentation to find the best links to include in the documentation pages... I believe I have started this off so when I find more I will add them here, as should you! CODE ON! ---- **2** I found this in the comments on the first tutorial Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 7: Load Your Weapons! http://chrisongames.blogspot.co.uk/2014/12/windows-8-game-development-using-c-xna.html Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 8: Here comes the Boom! http://chrisongames.blogspot.co.uk/2015/02/windows-8-game-development-using-c-xna.html Found Part 9 Windows 8/10 Game Development using C#, XNA, and MonoGame 3.4: Building a Shooter Game Walkthrough – Part 9: Adding Sound Effects and Music http://chrisongames.blogspot.co.uk/2015/12/windows-810-game-development-using-c.html ---- **3** OOOH found another link in my favourites history Go here http://monogame.codeplex.com/ ... and click where it says: > [Change History (all pages)](http://monogame.codeplex.com/wikipage/history) ... and scroll to the bottom and work your way up, clicking Page links each time, then hit the back button or BackSpace key on your keyboard to go back and click the next link! notice that some have further links such as the Documentation pages, some good gems in those pages! worth a read! For example, check out this list of games: http://monogame.codeplex.com/wikipage?version=161 Which features handy YouTube video links too! XNA related but still relevant You can find some pages showing release history of various games too... I highly recommend any serious coder who wants to utilise and learn how MonoGame has developed over the years to take a look! Thanks for reading... ---- **4** @kosmonautgames does it again http://community.monogame.net/t/quick-overview-how-to-work-with-msaa-directx-too/8570 Saved here for its usefulness ---- **5** http://community.monogame.net/t/supporting-different-screen-sizes/8599/2?u=mrvalentine http://www.dylanwilson.net/resolution-independence-in-monogame-with-viewport-adapters https://github.com/craftworkgames/MonoGame.Extended ---- **6** I was looking for this @throbax 's list https://github.com/UnterrainerInformatik/GameDevelopmentLinks Deserves its own post here. ---- **7** 2D (Deferred) Lighting: http://www.soolstyle.com/2010/02/15/2d-deferred-lightning/ Originally found here: http://community.monogame.net/t/light-shader-2d/8611/2?u=mrvalentine ---- **8** A useful recent post regarding Lerping http://community.monogame.net/t/lerp-smoothing/8619 https://en.wikipedia.org/wiki/Linear_interpolation https://msdn.microsoft.com/en-us/library/windows/desktop/bb509618(v=vs.85).aspx @willmotil showed me this very useful link http://www.codinglabs.net/default.aspx though I suspect all the code is C++... ---- **9** Had these on my mobile, about to do a refresh of it so posting these here as they may be useful too! https://www.codeproject.com/articles/1129564/monogame-building-multi-platform-solutions https://www.codeproject.com/search.aspx?q=monogame&doctypeid=1%3b2%3b3%3b13%3b14&pgsz=50 I particularly like this one: https://www.codeproject.com/Tips/1015929/XNA-Basics-Windows-and-MonoGame Some may find this useful: https://www.codeproject.com/Articles/620177/Invasion-Game-in-MonoGame-for-Windows-Phone Ooooh Sorting Algorithms in C#.NET https://www.codeproject.com/articles/79040/sorting-algorithms-codes-in-c-net ---- **10** In case not already here: [MikeNET](http://mikenetapicouk.fatcow.com/) https://github.com/watfordxp/MikeNet A .NET compatible Networking API Just in case you miss it: > **Demo Code** > You can download a visual studio 2010 and 2012 solution containing a number of sample projects using MikeNet from [here](http://mikenetapicouk.fatcow.com/demo_code.rar). > **Download** > I have made a precompiled version with an installer which can quickly be integrated into your projects. The package includes: > C++ 32 bit and 64 bit debug and release libraries and pdb files for visual studio 2010 and 2012 > C++ 32 bit release library and pdb file for visual studio 2008 > DarkBASIC Pro DLL > .NET/CLR 32 bit and 64 bit DLL > Normal 32 bit and 64 bit DLL > Documentation > Demo code > You can get it from [here](http://mikenetapicouk.fatcow.com/DarkNet%20v2.0.2%20-%20Release_TGC.rar). I wonder if this works in VS15CE? or VS17RC ---- ====== 10 ====== ---- **11** Found this gem: Shared Code Projects: https://www.codeproject.com/articles/595757/monogame-aplusbuildingplusportableplussolutions Found on that page: https://github.com/DDReaper/DarkGenesisPresentations On a related search: https://www.codeproject.com/articles/585824/monogame-using-libraries-with-windows-phone-projec That related search: https://www.bing.com/search?q=monogame+shared+code+project&FORM=AWRE Boy, never click that button... https://www.codeproject.com/Articles/1129564/MonoGame-Building-Multi-platform-Solutions It takes you here [I am talking about the MonoGame Tag on the individual posts lol]: https://www.codeproject.com/search.aspx?sbo=kw&aidlst=2686 Related to that thread with the YouTube banner: https://www.youtube.com/channel/UCe6AN-ijMXJbSaq1QKEG1zg/videos ---- **12** Useful for any newcomers to MonoGame and C#, more C# but then you need it for MG :) https://blogs.windows.com/buildingapps/2017/01/13/new-year-new-devs-sharpen-c-skills/#6QHGb72eUpdsA6I8.97 ---- **13** I thought I linked to this already: http://community.monogame.net/t/deferred-engine-playground-download/8180?u=mrvalentine ---- **14** XNA Colour list, found on a post by @kosmonautgames here: http://community.monogame.net/t/general-conversation-thread/8319/253?u=mrvalentine http://www.foszor.com/blog/xna-color-chart/ ---- **15** Another fine contribution by @willmotil http://community.monogame.net/t/yet-another-camera-class/8661 ---- **16** [dead] http://retrocade.net/2017/01/25/post-processing-shaders-in-monogame/ [fixed] https://web.archive.org/web/20200926104244/https://www.evidentlycube.com/blog/post-processing-shaders Found here: http://community.monogame.net/t/guide-to-adding-post-processing-shaders-to-your-game/8694?u=mrvalentine ---- **17** A topic on Video Game Law: http://community.monogame.net/t/is-it-legal-to-copy-gameplay-and-levels/8704/2?u=mrvalentine ---- **18** Adding this here: http://community.monogame.net/t/monogame-3-5-1-vs-2015-ce-templates-fix/8512?u=mrvalentine ---- **19** https://developer.microsoft.com/en-us/windows/projects/campaigns/windows-developer-day https://docs.microsoft.com/en-gb/ https://github.com/telerik/ui-for-uwp ---- **20** Something useful for newcomers http://community.monogame.net/t/general-conversation-thread/8319/270?u=mrvalentine ---- ====== 20 ====== ---- **21** Found this today... looks to be an in-progress work, small posts but covers the essentials, somewhat... Beginning MonoGame http://www.geekswithblogs.net/cwilliams/archive/2017/02/06/232974.aspx GETTING THE STUFF -Why MonoGame? http://www.geekswithblogs.net/cwilliams/archive/2017/02/06/232975.aspx -What do I need, and where do I get it? http://www.geekswithblogs.net/cwilliams/archive/2017/02/06/232976.aspx MONOGAME BASICS -MonoGame project types explained. http://www.geekswithblogs.net/cwilliams/archive/2017/02/06/232983.aspx -What’s in the starting project? http://www.geekswithblogs.net/cwilliams/archive/2017/02/07/233163.aspx -The Game Loop http://www.geekswithblogs.net/cwilliams/archive/2017/02/13/237027.aspx -Getting an image onscreen **NEW** http://www.geekswithblogs.net/cwilliams/archive/2017/02/16/242270.aspx -Putting text onscreen **NEW** http://www.geekswithblogs.net/cwilliams/archive/2017/02/22/243041.aspx -Listening for (and responding to) input -Moving your images around - Added two new posts from this blog ---- **22** Unable to edit the post on this thread so posting it here for reference if not already done http://community.monogame.net/t/monogame-3-5-1-vs-2015-ce-templates-fix/8512?u=mrvalentine Might be a good idea to pin that thread for a while? ---- **23** Shaders related https://github.com/UncleThomy/BloomFilter-for-Monogame-and-XNA Found in this post by @kosmonautgames here: http://community.monogame.net/t/to-move-from-pixel-shader-to-vertex-shader/8817/3?u=mrvalentine ---- **24** I chanced upon this post by Tom today, I think it is time I read every post he has made sometime soon... http://community.monogame.net/t/welcome-to-the-monogame-community/19 There are some useful links in that post... at the bottom... Is OUYA still a supported platform? is it even a thing now? ---- **25** Found these while helping with a recent request for controller input handling, thread post linked below... the last link in the list actually links to someone's YouTube videos... worth a visit perhaps... Search term used: xna analogue stick input https://www.bing.com/search?q=xna+analogue+stick+input&form=EDGENT&qs=PF&cvid=bb634b83951d4c08bccf00d1428d5083&pq=xna+analogue+stick+input&cc=GB&setlang=en-GB https://msdn.microsoft.com/en-us/library/bb203896(v=xnagamestudio.31).aspx https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.gamepad.getstate.aspx http://xboxforums.create.msdn.com/forums/t/58712.aspx http://www.gamefromscratch.com/post/2015/06/28/MonoGame-Tutorial-Handling-Keyboard-Mouse-and-GamePad-Input.aspx http://community.monogame.net/t/gamepad-thumbsticks-dont-have-smooth-360-movement/8831/2?u=mrvalentine His channel: he also has some Blender tutorials which may be handy... https://www.youtube.com/user/gamefromscratch/playlists His MonoGame playlist... https://www.youtube.com/playlist?list=PLS9MbmO_ssyB_F9AhtJulWkHBCg4Q4tTE ---- **26** I was looking for this http://community.monogame.net/t/i-wrote-a-getting-started-guide/8093?u=mrvalentine ---- **27** Two in one day! Getting Started with MonoGame using Visual Studio https://www.codeproject.com/Articles/1175671/Getting-Started-with-MonoGame-using-Visual-Studio Get Started Tutorial: A UWP game in MonoGame 2D https://docs.microsoft.com/en-us/windows/uwp/get-started/get-started-tutorial-game-mg2d ---- **28** A link to Visual Studio 2015 CE https://www.microsoft.com/en-us/download/details.aspx?id=48146 Until the 3.6.1 patch is out to support Visual Studio 2017, I guess this is relevant... **> MICROSOFT HAS REMOVED ACCESS TO THIS DOWNLOAD AND YOU NEED A SUBSCRIPTION TO DOWNLOAD PREVIOUS VERSIONS NOW** ---- **29** A very useful and self explanatory URL http://gameprogrammingpatterns.com/game-loop.html Be sure to fish about there for more... ---- **30** Finally MonoGame made one of these types of lists! ...erh have I said this already? https://dzone.com/articles/5-best-video-game-development-tools-for-indie-game Another getting started guide on the same site as above https://dzone.com/articles/getting-started-with-monogame-using-visual-studio ---- ====== 30 ====== ---- **31** Part I – Creating a Digital Hexagonal Tile Map https://blackfalconsoftware.wordpress.com/2016/08/22/part-i-creating-a-digital-hexagonal-tile-map/ Part II – Using the Mouse to Scroll A Hexagonal Tile Map https://blackfalconsoftware.wordpress.com/2017/05/10/part-ii-using-the-mouse-to-scroll-a-hexagonal-tile-map/ Original source links https://www.codeproject.com/Articles/1119973/Part-I-Creating-a-Digital-Hexagonal-Tile-Map https://www.codeproject.com/Articles/1186538/Part-II-Using-the-Mouse-to-Scroll-A-Hexagonal-Tile ---- **32** Getting Started with MonoGame using XML https://www.codeproject.com/Articles/1189981/Getting-started-with-MonoGame-using-XML ---- **33** http://xbox.create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel http://www.c-sharpcorner.com/uploadfile/iersoy/how-to-use-boundingbox/ http://xbox.create.msdn.com/en-US/education/catalog/sample/collision_3d_heightmap Found here: http://community.monogame.net/t/collision-detection-3d-and-2d/9255/2 ---- **34** Windows 10 DPI Aware related http://community.monogame.net/t/display-resolution-on-windows-10/9273 ---- **35** MonoGame Visual Studio Templates https://github.com/MonoGame/MonoGame/tree/develop/ProjectTemplates ---- **36** WOW been a while since I have been here, unable to edit my past posts [Or forgot how to?] CONNECTED THREAD POST: http://community.monogame.net/t/useful-monogame-related-links-u-mg-rl/8573/36?u=mrvalentine Hexagonal Maps – Part III: Selecting A Tile\Hexagon [Technical Blog] https://blackfalconsoftware.wordpress.com/2017/06/27/hexagonal-maps-part-iii-selecting-a-tilehexagon/ https://www.codeproject.com/Articles/1193785/Hexagonal-Maps-Part-III-Selecting-A-Tile-Hexagon Hexagonal Maps – Part IV: Highlighting a Selected A Tile\Hexagon [Technical Blog] https://blackfalconsoftware.wordpress.com/2017/06/27/hexagonal-maps-part-iii-selecting-a-tilehexagon/ https://www.codeproject.com/Articles/1195039/Hexagonal-Maps-Part-IV-Highlighting-a-Selected-A-T Be sure to follow the Forum user here: http://community.monogame.net/t/hexagonal-maps-part-iv-highlighting-a-selected-a-tile-hexagon/9435 ---- **37** Cyclone Game Engine Development http://jordonmd.blogspot.co.uk/ Some useful tidbits and more ---- **38** Found this gem: XNA Game Studio https://msdn.microsoft.com/en-us/library/hh127556.aspx ---- **39** A handy link for users developing for UWP wishing to utilise the simulator and having issues getting it to work: Side Note: Intel SGX is a form of Trusted Execution so disable it if you have that instead. disabling this allowed me to run the simulator. https://msdn.microsoft.com/en-us/library/mt228282.aspx#NoStart The simulator is handy for many reasons, including creating Store screengrabs and playing with Location and rotation functionality and more... EDIT Side Note 2: A little confusing but to close the simulator properly, you have to sign out of it....... this makes me feel weird, but I just hit ALT+F4 and click OK to sign out and it closes properly ready for another smooth redeployment later on, otherwise it just gets all buggy... EDIT Started getting BSODs omg not seen those for like almost a decade and will probably just I don't know... keep the Simulator for a rainy day I guess... as it crashes my system... badly... very disappointing really... used to work so well before... EDIT RE-ENABLED VT-d, will need to disable it to run the simulator... SGX is disabled as I nor you will probably never use it... EDIT I should probably point out that the Simulator and Mobile Emulators are entirely different things, the Simulator uses your actual system whereas the Emulator is a Virtual Machine, so the Mobile Emulator works regardless of the features above... So logically thinking: the features that need to be disabled; these features isolate your system from a virtualised one, thus the Simulator will not function at all as it cannot access the host system. ---- **40** Texture Data, useful for all: http://community.monogame.net/t/texture-compression-question/9907/4?u=mrvalentine ---- ====== 40 ====== ---- **41** Would this be useful for those developing for XBOX? Developer code samples https://code.msdn.microsoft.com/site/search?f%5B0%5D.Type=ProgrammingLanguage&f%5B0%5D.Value=C%23&f%5B0%5D.Text=C%23&f%5B1%5D.Type=Platform&f%5B1%5D.Value=Xbox&f%5B1%5D.Text=Xbox ---- **42** Setting up Visual Studio [2017] properly: http://community.monogame.net/t/solved-visual-studio-2017-and-project-creation-issues/9838/2?u=mrvalentine ---- **43** LOOOK! https://www.xbox.com/en-US/developers/creators-program/ [MonoGame is now mentioned!] ---- **44** Thomas Happ from Axiom Verge > Axiom Verge is an indie Metroidvania video game created by Thomas Happ...written on his own in nights and weekends! Written in C# and Monogame, Axiom Verge is now on PlayStation 4, Windows, OS X, Linux, Vita, Wii U, Xbox One, and Nintendo Switch! Scott talks to Thomas about how one starts a herculean effort like this...and succeeds! https://www.hanselminutes.com/605/thomas-happ-from-axiom-verge ## JUMP TO 21 MINUTES ---- **45** http://riemers.net/eng/Tutorials/XNA/Csharp/Series3/Pixel_shader.php Found via: https://www.bing.com/search?q=xna+pixel+shaders+tutorial&qs=n&form=QBRE&sp=-1&pq=xna+pixel+shaders+tutorial&sc=0-26&sk=&cvid=79FBAD739676460CBF7FB932AC1273AC ---- **46** XNA Resources http://xbox.create.msdn.com/en-us/resources/downloads Developing games https://msdn.microsoft.com/library/windows/apps/hh452744 ---- **47** https://developer.microsoft.com/en-us/windows/downloads/sdk-archive > Windows 10 SDK (26624) and Microsoft Emulator for Windows 10 mobile > Note: Due to a versioning issue this release was previously referred to as (**10240**). > Start building Universal Windows apps and desktop apps for Windows 10 with this SDK. Released July 2015. (Version 10.0.26624.0) Install SDK: [download link] https://go.microsoft.com/fwlink/p/?LinkId=619296 ---- **48** LOOK WHAT I FOUND!!!!!!! STARDUST! [[https://web.archive.org/web/*/www.xnaresources.com/]] I hope this is helpful for everyone... I wonder if the original owner still has the original content and I can host it up for simple viewing... or if they can put it on GitHub or something... ---- **49** Game State Management http://xbox.create.msdn.com/en-US/education/catalog/sample/game_state_management ---- **50** XNA Loading Screen http://xboxforums.create.msdn.com/forums/t/45017.aspx ---- ====== 50 ====== ---- **51** This thread may be very useful for all on here http://community.monogame.net/t/how-do-i-resize-the-monogame-window-inside-an-xaml-page/10001?u=mrvalentine ---- **52** Audio Related Fix: http://community.monogame.net/t/solved-content-pipeline-not-loading-wav-files/10012/6?u=mrvalentine ---- **53** Somewhat foundation knowledge... https://en.wikipedia.org/wiki/DirectX ---- **54** Found this today: https://blog.bitbull.com/2017/11/28/jetboard-joust-devlog-68-ray-of-hope/ ---- **55** A mention but I am not linking the site here... `https://www.gamasutra.com/blogs/ConnorAddis/20171127/310255/The_Best_Mobile_Game_Development_Tools.php` ---- **56** Blossom Tales out on Switch this month http://nintendoeverything.com/tag/castle-pixel/ ---- **57** In case my mention was not obvious earlier: > **Supported game engines and languages** > Develop for the Xbox One and Windows 10 using your favorite game engine. Currently supported engines include Construct 2, GameMaker Studio 2, **MonoGame**, Unity, and Xenko. You can also use your favorite tools like Visual Studio to write in C# and C++. We anticipate more game engines and tools to support Xbox Live Creators Program over time. https://www.xbox.com/en-GB/developers/creators-program :heart_exclamation: ---- **58** http://community.monogame.net/t/hexagonal-map-design-for-strategy-games/10060?u=mrvalentine ---- **59** **> Blossom Tales sells double the amount of units on Switch launch day vs. lifetime sales on Steam** http://nintendoeverything.com/tag/castle-pixel/ ---- **60** **Game Development** https://www.microsoft.com/net/learn/apps/gaming https://www.microsoft.com/net/learn/apps/gaming https://www.microsoft.com/net/learn/apps/gaming https://www.microsoft.com/net/learn/apps/gaming https://www.microsoft.com/net/learn/apps/gaming https://www.microsoft.com/net/learn/apps/gaming https://www.microsoft.com/net/learn/apps/gaming https://dotnet.microsoft.com/en-us/apps/games/engines [POST WIKI EDIT THE ABOVE PAGE WAS MOVED HERE] !!!!!!! ---- ====== 60 ====== ---- **61** **SongArc taps into the potential of Universal Windows Platform** https://developer.microsoft.com/en-us/windows/projects/stories/songarc-taps-into-the-potential-of-universal-windows-platform ---- **62** **Cel Shading in XNA** https://blogs.msdn.microsoft.com/ukstudentzine/2010/03/05/cel-shading-in-xna/ Found via search: https://www.bing.com/search?q=xna+cell+shading&form=EDNTHT&mkt=en-gb&httpsmsn=1&refig=71d2fe4b61d44dd5a8bf219a1fb8e9bb&sp=-1&pq=undefined&sc=0-12&qs=n&sk=&cvid=71d2fe4b61d44dd5a8bf219a1fb8e9bb Check the YouTube video results out! ---- **63** Over 15 indie games hitting Switch in 2018 that utilize MonoGame https://gonintendo.com/stories/299268-over-15-indie-games-hitting-switch-in-2018-that-utilize-monogame ---- **64** **Amid a rising tide of games, devs reflect on state of the Switch market** https://www.gamasutra.com/view/news/312764/Kneedeep_in_a_rising_tide_of_games_devs_reflect_on_the_state_of_the_Switch_market.php ---- **65** **Xamarin + Gaming** https://www.xamarin.com/customers/gaming ---- **66** http://community.monogame.net/t/tree-generator-released-for-free/10217?u=mrvalentine ---- **67** Recently posted: http://community.monogame.net/t/best-practice-for-using-a-camera-in-monogame/10271/2?u=mrvalentine ---- **68** Input related: [tip: click the down arrow to see the linked post] http://community.monogame.net/t/handling-all-input-without-current-previous-state-checks/10335/4?u=mrvalentine Linked page: https://davisxna.wordpress.com/2011/03/31/xna-controls-buttons-labels-pictureboxes-2/ ---- **69** An interesting find concerning 2D Cameras http://community.monogame.net/t/camera2d-and-panning/10369/2?u=mrvalentine ---- **70** http://www.indieretronews.com/2018/02/monty-on-run-remake-pc-remake-of-8-bit.html ---- ====== 70 ====== ---- **71** http://twinfinite.net/2018/02/duck-game-creator-reveals-switch-port-ps4-update/ ---- **72** Just in case anybody needed it: SOLID architecture principles using simple C# examples https://www.codeproject.com/articles/703634/solid-architecture-principles-using-simple-csharp ---- **73** **Road to the IGF: Matt Makes Games' Celeste :** https://www.gamasutra.com/view/news/315116/Road_to_the_IGF_Matt_Makes_Games_Celeste.php **Xbox’s father of invention, the latest speaker at Spark.me 2018:** http://digitalspoiler.com/xboxs-father-of-invention-the-latest-speaker-at-spark-me-2018/ ---- **74** **GDC 2018 Interview: Xbox Creator’s Program And Indie Games** http://operationrainfall.com/2018/04/10/gdc-interview-xbox-creators-program/ ---- **75** “”Developer program overview”” https://docs.microsoft.com/en-us/windows/uwp/xbox-live/developer-program-overview ---- **76** http://community.monogame.net/t/monogame-shader-series-motion-blur/10718?u=mrvalentine ---- **77** https://news.xbox.com/en-us/2018/07/18/path-of-motus-available-now-xbox-one-charity/ ---- **78** **3 Advantages to Relying on Open Source for Game Development** https://www.wittysparks.com/advantages-to-relying-on-open-source-for-game-development/ ---- **79** Not exactly MG related however, it does help newcomers better understand the platform it is built upon, somewhat... **The Good and the Bad of .NET Framework Programming** https://hackernoon.com/the-good-and-the-bad-of-net-framework-programming-6e3b5ccc03 EDIT I should point out: A) stupid domain name B) I disagree with most of the negatives [But then I am biased somewhat lol] C) Forgot what C was... ---- **80** Some random 2.5D related links I posted on a topic recently https://gamedev.stackexchange.com/questions/86036/what-is-a-2-5d-environment https://gamedev.stackexchange.com/questions/63409/camera-for-2-5d-game https://infictitious.blogspot.com/2012/09/25d-xna-rpg-engine-some-technical.html https://gamedev.stackexchange.com/tags/2.5d/hot ---- ====== 80 ====== ---- **81** XBOX Dev? http://community.monogame.net/t/considerations-for-xbox-one-development/10887/2?u=mrvalentine ---- **82** Heads up http://community.monogame.net/t/monogame-tutorial-website/10895?u=mrvalentine ---- **83** Not MG related entirely but useful nonetheless... https://docs.microsoft.com/en-gb/xamarin/ios/get-started/installation/windows/connecting-to-mac/ ---- **84** Unsure if posted this already but it popped up as being updated two hours prior to me posting this here, so yay! it looks so good there! https://www.microsoft.com/net/apps/gaming ---- **85** Mention at: 19:32 You can also just read the transcript... https://www.redhat.com/en/command-line-heroes/season-2/press-start ---- **86** New mentions this week: [A horrible blog site, Why on earth would your post title link back to the same damn page?] MG 3.7 release related... [Because I couldn't copy the title, lazy? maybe, but I am doing this for free...] http://www.gamefromscratch.com/post/2018/09/24/MonoGame-37-Released.aspx And another about the VITA side of MG... Timespinner Vita Issues Acknowledged During Reddit AMA http://www.playstationlifestyle.net/2018/09/28/timespinner-vita-issues-acknowledged ---- **87** In case I forgot to post this here: http://community.monogame.net/t/making-some-game-dev-tutorials/10818?u=mrvalentine ---- **88** Linking this in case it ever gets lost in future http://community.monogame.net/t/new-monogame-showcase/10948?u=mrvalentine ---- **89** Something handy for the community I suppose... http://community.monogame.net/t/2d-animator/11226?u=mrvalentine ---- **90** I have watched this a few times now [well watched once, listened a few times] May give some of you some fresh ideas... Though not MG related, I feel it is something that deserves to be included here: https://www.youtube.com/watch?v=QyjyWUrHsFc&t=159s They have a few others including Doom and Quake related... worth looking at... EDIT Here's another one https://www.youtube.com/watch?v=GoyGlyrYb9c ---- ====== 90 ====== ---- **91** WooHoo, interesting... https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb200104(v=xnagamestudio.42) ---- **92** This might be handy for some of you: http://blog.roboblob.com/2013/07/27/solving-resolution-independent-rendering-and-2d-camera-using-monogame/ ---- **93** Perhaps useful? **library documentation** **XNA Game Studio 4.0** https://web.archive.org/web/20181013080440/http://xbox.create.msdn.com/en-US/education/documentation/ **Writing Game Code** https://web.archive.org/web/20160610075153/https://msdn.microsoft.com/library/bb198548.aspx **XNA Framework Class Library** https://web.archive.org/web/20160817123911/https://msdn.microsoft.com/en-us/library/bb203940.aspx **Content Pipeline Class Library** https://web.archive.org/web/20160825221154/https://msdn.microsoft.com/en-us/library/bb195587.aspx For example: **Detecting Xbox 360 Controller Button Presses (Xbox 360, Windows)** https://web.archive.org/web/20131006175231/http://msdn.microsoft.com/en-us/library/bb203900.aspx ---- **94** Mention: **How the Frostbite Engine Became a Nightmare for EA in General, and BioWare in Particular** https://www.usgamer.net/articles/ea-frostbite-engine-history-bioware-ea-sports ---- **95** The fonts we can still use I believe: https://github.com/SimonDarksideJ/XNAGameStudio/wiki/Redistributable-Font-Pack Special Thanks to @SimonDarksideJ ---- **96** If I have not linked this here already: http://community.monogame.net/t/fabians-road-to-xbox-one-release/10922?u=mrvalentine ---- **97** Came across this channel and thought everyone on here may find it useful. https://www.youtube.com/user/atMNRArt/videos ---- **98** Unsure if already posted this in here, wish there was a way to search a thread post, either way, wanted to add this here either way. http://community.monogame.net/t/solved-how-to-determine-if-the-app-is-using-desktop-gl-or-dx/10494?u=mrvalentine ---- **99** Adding this here as I really need somewhere to find that 16 player video http://www.monogame.net/news/ [WIKI EDIT the video in question https://www.youtube.com/watch?v=zyQT-3o17iQ] ---- **100** Something that some may find useful: # SIMPLE AABB VS AABB COLLISION DETECTION https://studiofreya.com/3d-math-and-physics/simple-aabb-vs-aabb-collision-detection/ # BASIC PRIMITIVES https://studiofreya.com/3d-math-and-physics/basic-primitives/ # COLLISION THEORY https://studiofreya.com/3d-math-and-physics/collision-theory/ ---- ====== 100 ====== ---- **101** Seems Riemers is having database connection issues, since December or so. You can access archives of it here: https://web.archive.org/web/20191127191400/http://riemers.net/ ---- **102** Another not MG specific but useful none-the-less: https://en.wikipedia.org/wiki/Video_game_localization#:~:text=Video%20game%20localization%20is%20the,a%20new%20region%20or%20country ---- **103** A useful hidden gem for my fellow UWP/XBOX devs: https://docs.microsoft.com/en-gb/windows/win32/dxtecharts/introduction-to-the-10-foot-experience-for-windows-game-developers?redirectedfrom=MSDN ---- **104** Throwing a copy of a thread post from earlier tonight, relating to water: Something that came up: https://www.youtube.com/watch?v=O0WH_T0Za04 Another thing: https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-depth-stencil#:~:text=Reading%20the%20Depth-Stencil%20Buffer%20as%20a%20Texture%20The,use%20both%20the%20D3D10_BIND_DEPTH_STENCIL%20and%20D3D10_BIND_SHADER_RESOURCE%20bind%20flags. This was a fun accidental find: [Spanish] https://archive.codeplex.com/?p=XNACommunity Found via this video: https://www.youtube.com/watch?v=61vUje_jXhA Search phrase: https://www.bing.com/search?q=xna+stencil+water+effects&cvid=51c9c2acc5c94161bda6abe180674643&pglt=43&FORM=ANNTA1&PC=U531 Sadly this is a dead link: https://stackoverflow.com/questions/15601354/implementing-water-effects-splashes-into-xna-4-0-game Relating to FX searches: https://www.bing.com/search?q=xna+fx+water+&qs=n&form=QBRE&sp=-1&pq=xna+fx+water+&sc=0-13&sk=&cvid=1FC12634BD83472D9775BFD652650CBD https://www.youtube.com/watch?v=2LBz31EpBNA http://graphicsrunner.blogspot.com/2008/11/water-game-component.html Something interesting...: https://channel9.msdn.com/coding4fun/articles/Making-an-Ocean-with-XNA Will add these links to my links thread... some interesting stuff there... Hope these help somewhat... ---- **105** Some helpful stuff for using markdown code bbcode stuff https://meta.discourse.org/t/how-do-i-select-a-language-in-code-blocks/19247 ---- **106** Old but nice! https://www.youtube.com/watch?v=MqyrCM1kIL8&list=PL94004E6E18C3CA62 [`https://www.youtube.com/watch?v=MqyrCM1kIL8&list=PL94004E6E18C3CA62`](https://www.youtube.com/watch?v=MqyrCM1kIL8&list=PL94004E6E18C3CA62) Links to a playlist. ---- **107** While not MG related too much, has some useful camera related background and code... https://songho.ca/opengl/gl_camera.html ---- **108** Extremely useful! https://www.youtube.com/watch?v=fc3nnG2CG8U ---- **109** Now, while not coding related, I did not want this getting lost in GCT... Honestly, this is worth your time. https://www.youtube.com/watch?v=Z-VBITW94zI ---- **110** Handy 2D Character Rigging https://www.youtube.com/watch?v=tNdDRfxW87k ---- ====== 110 ====== ---- **111** WOW! [XNA | Catalin ZZ (catalinzima.com)](http://www.catalinzima.com/xna/) http://www.catalinzima.com/xna/ ---- **112** [Asset Encryption & XNB Security (c-sharpcorner.com)](https://www.c-sharpcorner.com/uploadfile/iersoy/asset-encryption-xnb-security/) https://www.c-sharpcorner.com/uploadfile/iersoy/asset-encryption-xnb-security/ ---- **113** https://gamedev.stackexchange.com/questions/47533/protecting-xna-assets ---- **114** [c# - Drawing 3D cubes with xna - Game Development Stack Exchange](https://gamedev.stackexchange.com/questions/92774/drawing-3d-cubes-with-xna) https://gamedev.stackexchange.com/questions/92774/drawing-3d-cubes-with-xna ---- **115** [Build Your First Game with MonoGame: Getting Started | Xamarin Blog (microsoft.com)](https://devblogs.microsoft.com/xamarin/build-your-first-game-with-monogame-getting-started/) https://devblogs.microsoft.com/xamarin/build-your-first-game-with-monogame-getting-started/ ---- **116** https://www.youtube.com/channel/UCbxVu_JGFy1UKDRLCFTYanw [AlienScribble - YouTube](https://www.youtube.com/channel/UCbxVu_JGFy1UKDRLCFTYanw) ---- **117** https://sourceforge.net/p/xnadirectinput/code/HEAD/tree/ ---- **118** [c# - How to override maximum 32x32 mouse size in Windows like this program can - Stack Overflow](https://stackoverflow.com/questions/13688159/how-to-override-maximum-32x32-mouse-size-in-windows-like-this-program-can) https://stackoverflow.com/questions/13688159/how-to-override-maximum-32x32-mouse-size-in-windows-like-this-program-can ---- **119** Not MG but useful for everyone I guess... [Sprite Sheet Packer - A free alternative to TexturePacker (codeandweb.com)](https://www.codeandweb.com/free-sprite-sheet-packer) https://www.codeandweb.com/free-sprite-sheet-packer ---- **120** [Unit Testing C# Code - Tutorial for Beginners (youtube.com)](https://www.youtube.com/watch?v=HYrXogLj7vg) https://www.youtube.com/watch?v=HYrXogLj7vg ---- ====== 120 ====== ---- **121** I thought this was a handy page, so adding it here: [Resource Limits (Direct3D 11) - Win32 apps | Microsoft Docs](https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-resources-limits) https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-resources-limits ---- **122** Handy find on a recent topic: [gpu - How to calculate how much video memory or memory cost by a texture - Stack Overflow](https://stackoverflow.com/questions/19651510/how-to-calculate-how-much-video-memory-or-memory-cost-by-a-texture) https://stackoverflow.com/questions/19651510/how-to-calculate-how-much-video-memory-or-memory-cost-by-a-texture ---- **123** Video related: [c# - Encoding video files for XNA - Stack Overflow](https://stackoverflow.com/questions/5253042/encoding-video-files-for-xna) https://stackoverflow.com/questions/5253042/encoding-video-files-for-xna Quoting the answer comment here in case it goes 'missing' > Windows Live Movie Maker can output video in the format desired by the video content importer in XNA. That is to say, WLMM saves video as Windows Media Video 9 "Main", using the VC-1 video codec and Windows Media Audio 9.2 audio codec. You still need to ensure that you don't go beyond the bounds of bit rate as specified [here](http://msdn.microsoft.com/en-us/library/dd254869.aspx), but if you use the "Burn a DVD" settings when saving your movie, you should be just fine if you're doing 480p. > > NB: I'm not sure if video without audio will save with an audio track. However, XNA's video importer requires that an audio track is included, or the import will fail. If I'm not mistaken, you should be able to create a second or two of silence as a WAV and include that in your video project, if so required. ---- **124** Nudging this for newcomers: [XNA Game Studio 4.0 | Microsoft Docs](https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb200104(v=xnagamestudio.40)) Full link https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb200104(v=xnagamestudio.40) ---- **125** Found this gem recently while finding an asteroids tutorial for someone... [XNA Tutorials - XNA Meeting Point (weebly.com)](http://xnameetingpoint.weebly.com/xna-tutorials.html) http://xnameetingpoint.weebly.com/xna-tutorials.html ---- **126** Come get your particles, come one, come all... [DPSF (Dynamic Particle System Framework) for XNA (xnaparticles.com)](http://xnaparticles.com/) ---- **127** I knew it! PART 1 [Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 1: Overview, Installation, MonoGame 3.0 Project Creation – The Geek Girl: Tara's Developer Ramblings from the Dorm (archive.org)](http://web.archive.org/web/20190128124946/https://blogs.msdn.microsoft.com/tarawalker/2012/12/04/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-1-overview-installation-monogame-3-0-project-creation/) PART 2 [Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game – The Geek Girl: Tara's Developer Ramblings from the Dorm (archive.org)](http://web.archive.org/web/20190128124953/https://blogs.msdn.microsoft.com/tarawalker/2012/12/10/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-2-creating-the-shooterplayer-asset-of-the-game/) PART 3 [Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 3: Updating Graphics using Content Pipeline with MonoGame – The Geek Girl: Tara's Developer Ramblings from the Dorm (archive.org)](http://web.archive.org/web/20190128125000/https://blogs.msdn.microsoft.com/tarawalker/2013/01/04/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-3-updating-graphics-using-content-pipeline-with-monogame/) PART 4 [Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 4: Adding and Processing Player (User) Input – The Geek Girl: Tara's Developer Ramblings from the Dorm (archive.org)](http://web.archive.org/web/20190128124939/https://blogs.msdn.microsoft.com/tarawalker/2013/02/23/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-4-adding-and-processing-player-user-input/) PART 5 [Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background – The Geek Girl: Tara's Developer Ramblings from the Dorm (archive.org)](http://web.archive.org/web/20190128124954/https://blogs.msdn.microsoft.com/tarawalker/2013/04/12/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-5-animating-the-playership-and-creating-a-parallaxing-background/) PART 6 [Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 6: Creating Enemies and Detecting Collisions – The Geek Girl: Tara's Developer Ramblings from the Dorm (archive.org)](http://web.archive.org/web/20190128124939/https://blogs.msdn.microsoft.com/tarawalker/2013/08/25/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-6-creating-enemies-and-detecting-collisions/) PART 7 [Chris' Casual Game Development Blog: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 7: Load Your Weapons! (archive.org)](http://web.archive.org/web/20190128124934/http://chrisongames.blogspot.com/2014/12/windows-8-game-development-using-c-xna.html) PART 8 [Chris' Casual Game Development Blog: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 8: Here comes the Boom! (archive.org)](http://web.archive.org/web/20190128124934/http://chrisongames.blogspot.com/2015/02/windows-8-game-development-using-c-xna.html) PART 9 [Chris' Casual Game Development Blog: Windows 8/10 Game Development using C#, XNA, and MonoGame 3.4: Building a Shooter Game Walkthrough – Part 9: Adding Sound Effects and Music (archive.org)](http://web.archive.org/web/20190109101947/http://chrisongames.blogspot.com/2015/12/windows-810-game-development-using-c.html) Unsure if same series but meh, at least you can see the code there... If any links above are broken, give Internet Archive: Wayback Machine http://web.archive.org/ a try....... I just want to add..... please only use the web archive part of the site, I had no idea about the new things they have been doing...... rather unfortunate really....... ---- **128** A new entry approaches. https://learn.microsoft.com/en-us/nuget/consume-packages/package-restore-troubleshooting ---- **129** A similar entry chases. https://learn.microsoft.com/en-us/visualstudio/install/repair-visual-studio?view=vs-2022 ---- **130** A handy page... https://www.codeproject.com/Articles/5336372/Windows-11-Version-Detection ---- ====== 130 ====== ---- **131** Something I may have posted above, here it is again just in case as it is rather helpful: [Dynamic resolution scaling in Monogame/XNA - Konrad Żaba (konradzaba.github.io)](https://konradzaba.github.io/blog/tech/Dynamic-resolution-scaling-in-Monogame-XNA/) https://konradzaba.github.io/blog/tech/Dynamic-resolution-scaling-in-Monogame-XNA/ ---- **132** Worth reading: [XNA 4 tutorial: Frustum Culling and Occlusion Culling – André Jeworutzki (andrejeworutzki.de)](https://www.andrejeworutzki.de/game-developement/xna-4-tutorial-frustum-and-occlusion-culling/#:~:text=Occlusion%20Culling%20is%20a%20related%2C%20but%20far%20more,were%20actually%20been%20drawn%20during%20the%20last%20scene.) [WIKI EDIT https://web.archive.org/web/20180516182109/http://www.andrejeworutzki.de/game-developement/xna-4-tutorial-frustum-and-occlusion-culling/] ---- **133** Another one joins the pile: [shaders - How can I duplicate this color/hue shifting effect in C#? - Game Development Stack Exchange](https://gamedev.stackexchange.com/questions/124918/how-can-i-duplicate-this-color-hue-shifting-effect-in-c#:~:text=To%20implement%20shifting%2C%20simply%20add%20a%20uniform%20that,can%20take%20care%20of%20it%20for%20you.%20Share) https://gamedev.stackexchange.com/questions/124918/how-can-i-duplicate-this-color-hue-shifting-effect-in-c#:~:text=To%20implement%20shifting%2C%20simply%20add%20a%20uniform%20that,can%20take%20care%20of%20it%20for%20you.%20Share ---- **134** If you are new to this thread: https://community.monogame.net/t/useful-monogame-related-links-u-mg-rl/8573/5?u=mrvalentine Review the 5th post links ---- **135** Busy day at the linkerage: [Monogame - First-person Camera mouse-look | Various Developments (liam256.github.io)](https://liam256.github.io/blog.io/2017/01/05/Monogame-Fpsmouselook/) https://liam256.github.io/blog.io/2017/01/05/Monogame-Fpsmouselook/ ---- **136** https://gamedev.stackexchange.com/questions/111275/how-to-create-a-delay-timer-and-fire-an-action-once-it-expires-in-c-monogame [xna - How to create a delay/timer and fire an action once it expires in C# Monogame? - Game Development Stack Exchange](https://gamedev.stackexchange.com/questions/111275/how-to-create-a-delay-timer-and-fire-an-action-once-it-expires-in-c-monogame) ---- **137** Reach vs HiDef in detail [Reach vs. HiDef (shawnhargreaves.com)](https://shawnhargreaves.com/blog/reach-vs-hidef.html) ---- **138** [NVIDIA Shader Library - HLSL](https://developer.download.nvidia.com/shaderlibrary/webpages/hlsl_shaders.html) https://developer.download.nvidia.com/shaderlibrary/webpages/hlsl_shaders.html ---- **139** [Shawn's Homepage (shawnhargreaves.com)](https://shawnhargreaves.com/) https://shawnhargreaves.com/ ---- **140** [SpriteBatch billboards in a 3D world - Shawn Hargreaves Blog - Site Home - MSDN Blogs (archive.org)](https://web.archive.org/web/20160125004311/http://blogs.msdn.com:80/b/shawnhar/archive/2011/01/12/spritebatch-billboards-in-a-3d-world.aspx) ---- ====== 140 ====== ---- **141** [Shawn Hargreaves Blog Index](https://shawnhargreaves.com/blogindex.html) https://shawnhargreaves.com/blogindex.html ---- **142** https://www.david-amador.com/2010/03/xna-2d-independent-resolution-rendering/ ---- **143** [XNA Development: Game Development for the masses](http://xnadevelopment.com/tutorials.shtml) http://xnadevelopment.com/tutorials.shtml ---- **144** [Main Page - XNAWiki (archive.org)](http://web.archive.org/web/20140109220731/http://www.xnawiki.com/index.php/Main_Page) ---- **145** [Blue Rose Games - Free Online Games (archive.org)](http://web.archive.org/web/20120122120717/http://www.bluerosegames.com/brg/default.aspx) ---- **146** [Ziggyware XNA News and Tutorials (archive.org)](http://web.archive.org/web/20080614011921/http://www.ziggyware.com/articles.php) ---- **147** [MonoGame and XNA performance cheat sheet: Draw function - Konrad Żaba (konradzaba.github.io)](https://konradzaba.github.io/blog/tech/Monogame-and-XNA-performance-cheat-sheet-Draw-function/) https://konradzaba.github.io/blog/tech/Monogame-and-XNA-performance-cheat-sheet-Draw-function/ ---- **148** [How to Colour/Tint a sprite Tutorial -XNA- – Joe Bentley : Portfolio (wordpress.com)](https://joebentleyonemansportfolio.wordpress.com/2012/10/04/how-to-colourtint-a-sprite-tutorial-xna/) ---- **149** [Color Theory for Game Art Design - The Basics - Pav Creations](https://pavcreations.com/color-theory-for-game-art-design-the-basics/) ---- **150** [4 Colour Interior Tileset | OpenGameArt.org](https://opengameart.org/content/4-colour-interior-tileset) ---- ====== 150 ====== ---- **151** [Freesound - Freesound](https://freesound.org/) ---- **152** [What Is a Profile? | Microsoft Learn](https://learn.microsoft.com/en-us/previous-versions/windows/xna/ff604995(v=xnagamestudio.41)) ---- **153** https://www.w3schools.com/colors/colors_picker.asp ---- **154** https://www.techspot.com/article/1851-3d-game-rendering-explained/ ---- **155** ****Quite possibly the most important link here to date**** [CodePlex Archive](https://codeplexarchive.org/codeplex/) ---- **156** [MonoGame.Extended | MonoGame.Extended (monogameextended.net)](https://www.monogameextended.net/) ---- **157** https://manbeardgames.github.io/docs/tutorials/monogame-3-8/collision-detection/introduction ---- **158** * Separating Axis Theorem (SAT) Explanation: https://www.sevenson.com.au/actionscript/sat/ * Collision Detection Using the Separating Axis Theorem https://gamedevelopment.tutsplus.com/tutorials/collision-detection-using-the-separating-axis-theorem--gamedev-169 * N Tutorial A - Collision Detection and Response http://www.metanetsoftware.com/technique/tutorialA.html ---- **159** [Free Online Tool to View 3D DAE Files Online - ImageToStl](https://imagetostl.com/view-dae-online) [Free Online Tool to View 3D FBX Files Online - ImageToStl](https://imagetostl.com/view-fbx-online) [Free Online Tool to View 3D X Files Online - ImageToStl](https://imagetostl.com/view-x-online) etc... ---- **160** END OF ENTRIES APPROX 300~ LINKS ---- ====== 160 ====== ----