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monogame:pillar_of_linkages [2024/01/10 12:01] – [MonoGame Related] mrvalentinemonogame:pillar_of_linkages [2024/10/12 04:28] (current) – [MonoGame Related Start] mrvalentine
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 In this section you will find any and all available useful links concerning Game Development and of course MonoGame. In this section you will find any and all available useful links concerning Game Development and of course MonoGame.
  
-They will be divided into MonoGame Related and Game Development Related.+They will be divided into MonoGame Related and Game Development Related, and other related sections.
  
 Notice the thin line separators, these are used to group related links. Notice the thin line separators, these are used to group related links.
  
 +I added Start and End markers for clarity, plans to add mid-point markers when links lists grow too large.
 ====== The U-MG-RL Archive ====== ====== The U-MG-RL Archive ======
  
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 [[monogame:archives:umgrl|U-MG-RL Links Archive]] [[monogame:archives:umgrl|U-MG-RL Links Archive]]
  
-====== MonoGame Related ======+====== MonoGame Related Start ======
  
 MonoGame: MonoGame:
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 https://www.microsoft.com/en-us/download/details.aspx?id=8109 https://www.microsoft.com/en-us/download/details.aspx?id=8109
 +
 +----
 +
 +Intro Splash Screens MADE WITH MONOGAME
 +
 +https://github.com/AristurtleDev/MadeWithMonoGame
  
 ---- ----
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 https://rbwhitaker.com/tutorials/xna/primitives/primitive-types/#:~:text=PrimitiveType.LineList%20This%20mode%20says%20that%20each%20pair%20of,line%2C%20which%20will%20be%20connected%20to%20index%204. https://rbwhitaker.com/tutorials/xna/primitives/primitive-types/#:~:text=PrimitiveType.LineList%20This%20mode%20says%20that%20each%20pair%20of,line%2C%20which%20will%20be%20connected%20to%20index%204.
 +
 +----
 +
 +[Solved] Drawing Bezier curves in MonoGame (XNA) produces scratchy lines
 +
 +https://www.solveforum.com/forums/threads/solved-drawing-bezier-curves-in-monogame-xna-produces-scratchy-lines.534284/
 +
 +----
 +
 +Drawing Lines in XNA
 +
 +https://www.david-amador.com/2010/01/drawing-lines-in-xna/
 +
 +----
 +
 +nkast/ProtonType.Aether WPF Interop
 +
 +https://github.com/nkast/ProtonType.Aether/tree/main/Samples/WpfInterop
 +
 +----
 +
 +The Infiniminer Source Code [Port]
 +
 +https://github.com/AristurtleDev/Infiniminer
 +
 +----
 +
 +SpriteBatch billboards in a 3D world - Shawn Hargreaves Blog - Site Home - MSDN Blogs (archive.org)
 +
 +https://web.archive.org/web/20160125004311/http://blogs.msdn.com:80/b/shawnhar/archive/2011/01/12/spritebatch-billboards-in-a-3d-world.aspx
 +
 +----
 +
 +====== MonoGame Related End ======
  
 ---- ----
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 ---- ----
  
-====== Game Development Related ======+====== Game Development Related Start ======
  
 A project trying to implement GUM UI into the MonoGame world A project trying to implement GUM UI into the MonoGame world
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 https://learn.microsoft.com/en-gb/windows/win32/direct3dhlsl/dx-graphics-hlsl-reference?redirectedfrom=MSDN https://learn.microsoft.com/en-gb/windows/win32/direct3dhlsl/dx-graphics-hlsl-reference?redirectedfrom=MSDN
 +
 +----
 +
 +Multisampling primer
 +
 +https://www.rastergrid.com/blog/gpu-tech/2021/10/multisampling-primer/
 +
 +----
 +
 +Music, graph paper, and more
 +
 +https://incompetech.com/
 +
 +----
 +
 +Getting Signed - Quickstart: Onboarding to Trusted Signing
 +
 +https://learn.microsoft.com/en-gb/azure/trusted-signing/quickstart?tabs=registerrp-portal%2Caccount-portal%2Ccertificateprofile-portal%2Cdeleteresources-portal#register-the-trusted-signing-resource-provider
 +
 +----
 +
 +Making maps with noise functions from Red Blob Games
 +
 +https://www.redblobgames.com/maps/terrain-from-noise/
 +
 +----
 +
 +FontStashSharp
 +
 +https://github.com/FontStashSharp/FontStashSharp
 +
 +----
 +
 +====== Game Development Related End ======
  
 ---- ----
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 ---- ----
  
-====== XNA Related ======+====== XNA Related Start ======
  
 ---- ----
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 https://gamedevelopment.tutsplus.com/make-your-life-easier-build-a-level-editor--gamedev-356a https://gamedevelopment.tutsplus.com/make-your-life-easier-build-a-level-editor--gamedev-356a
 +
 +----
 +
 +Method for high quality output in XNA 4.0
 +
 +https://stackoverflow.com/questions/7425474/method-for-high-quality-output-in-xna-4-0
 +
 +----
 +
 +petriw/XNA-Shader-Programming
 +
 +https://github.com/petriw/XNA-Shader-Programming
 +
 +----
 +
 +====== XNA Related End ======
  
 ---- ----
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 https://learn.microsoft.com/en-us/uwp/api/windows.storage.applicationdatalocality?view=winrt-22621 https://learn.microsoft.com/en-us/uwp/api/windows.storage.applicationdatalocality?view=winrt-22621
 +
 +----
 +
 +====== Commissioned Artists/Musicians ======
 +
 +These cost you money, review content available before going ahead with a paid contract, use at your own discretion, we include them here as a form of inclusion and are in no way connected to the listed connections.
 +
 +----
 +
 +Moonside Sound. [Recommended by Community Member: Aristurtle, has previously commissioned]
 +
 +https://linktr.ee/moonsidesound
 +
 +https://www.instagram.com/stories/moonsidesound/3277583199998565111
  
 ---- ----
  
monogame/pillar_of_linkages.1704888094.txt.gz · Last modified: 2024/01/10 12:01 by mrvalentine