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monogame:pillar_of_linkages [2024/01/11 15:03] – [Windows Development Related] mrvalentinemonogame:pillar_of_linkages [2024/10/12 04:28] (current) – [MonoGame Related Start] mrvalentine
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 In this section you will find any and all available useful links concerning Game Development and of course MonoGame. In this section you will find any and all available useful links concerning Game Development and of course MonoGame.
  
-They will be divided into MonoGame Related and Game Development Related.+They will be divided into MonoGame Related and Game Development Related, and other related sections.
  
 Notice the thin line separators, these are used to group related links. Notice the thin line separators, these are used to group related links.
  
 +I added Start and End markers for clarity, plans to add mid-point markers when links lists grow too large.
 ====== The U-MG-RL Archive ====== ====== The U-MG-RL Archive ======
  
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 https://www.microsoft.com/en-us/download/details.aspx?id=8109 https://www.microsoft.com/en-us/download/details.aspx?id=8109
 +
 +----
 +
 +Intro Splash Screens MADE WITH MONOGAME
 +
 +https://github.com/AristurtleDev/MadeWithMonoGame
  
 ---- ----
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 https://rbwhitaker.com/tutorials/xna/primitives/primitive-types/#:~:text=PrimitiveType.LineList%20This%20mode%20says%20that%20each%20pair%20of,line%2C%20which%20will%20be%20connected%20to%20index%204. https://rbwhitaker.com/tutorials/xna/primitives/primitive-types/#:~:text=PrimitiveType.LineList%20This%20mode%20says%20that%20each%20pair%20of,line%2C%20which%20will%20be%20connected%20to%20index%204.
 +
 +----
 +
 +[Solved] Drawing Bezier curves in MonoGame (XNA) produces scratchy lines
 +
 +https://www.solveforum.com/forums/threads/solved-drawing-bezier-curves-in-monogame-xna-produces-scratchy-lines.534284/
 +
 +----
 +
 +Drawing Lines in XNA
 +
 +https://www.david-amador.com/2010/01/drawing-lines-in-xna/
 +
 +----
 +
 +nkast/ProtonType.Aether WPF Interop
 +
 +https://github.com/nkast/ProtonType.Aether/tree/main/Samples/WpfInterop
 +
 +----
 +
 +The Infiniminer Source Code [Port]
 +
 +https://github.com/AristurtleDev/Infiniminer
 +
 +----
 +
 +SpriteBatch billboards in a 3D world - Shawn Hargreaves Blog - Site Home - MSDN Blogs (archive.org)
 +
 +https://web.archive.org/web/20160125004311/http://blogs.msdn.com:80/b/shawnhar/archive/2011/01/12/spritebatch-billboards-in-a-3d-world.aspx
  
 ---- ----
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 https://www.rastergrid.com/blog/gpu-tech/2021/10/multisampling-primer/ https://www.rastergrid.com/blog/gpu-tech/2021/10/multisampling-primer/
 +
 +----
 +
 +Music, graph paper, and more
 +
 +https://incompetech.com/
 +
 +----
 +
 +Getting Signed - Quickstart: Onboarding to Trusted Signing
 +
 +https://learn.microsoft.com/en-gb/azure/trusted-signing/quickstart?tabs=registerrp-portal%2Caccount-portal%2Ccertificateprofile-portal%2Cdeleteresources-portal#register-the-trusted-signing-resource-provider
 +
 +----
 +
 +Making maps with noise functions from Red Blob Games
 +
 +https://www.redblobgames.com/maps/terrain-from-noise/
 +
 +----
 +
 +FontStashSharp
 +
 +https://github.com/FontStashSharp/FontStashSharp
  
 ---- ----
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 https://stackoverflow.com/questions/7425474/method-for-high-quality-output-in-xna-4-0 https://stackoverflow.com/questions/7425474/method-for-high-quality-output-in-xna-4-0
 +
 +----
 +
 +petriw/XNA-Shader-Programming
 +
 +https://github.com/petriw/XNA-Shader-Programming
  
 ---- ----
monogame/pillar_of_linkages.1704985395.txt.gz · Last modified: 2024/01/11 15:03 by mrvalentine