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monogame:base_code

Base Code of MonoGame

Here you can find the base code required for a MonoGame Project

Below you can find the code your Game1.cs class would contain.

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace MonoGameDesktopDXorGL
{
    public class Game1 : Game
    {
        private GraphicsDeviceManager _graphics;
        private SpriteBatch _spriteBatch;

        public Game1()
        {
            _graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            IsMouseVisible = true;
        }

        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();
        }

        protected override void LoadContent()
        {
            _spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
        }

        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || 
            Keyboard.GetState().IsKeyDown(Keys.Escape))
                Exit();

            // TODO: Add your update logic here

            base.Update(gameTime);
        }

        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here

            base.Draw(gameTime);
        }
    }
}

Let's break this down piece by piece.

monogame/base_code.txt · Last modified: 2023/11/26 13:31 by 127.0.0.1